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Tutor profile: Tim C.

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Tim C.
Multiple tutoring experiences, eager to teach
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Questions

Subject: Linguistics

TutorMe
Question:

How do you spell the phoneme /ə/, or 'schwa', in English?

Inactive
Tim C.
Answer:

Because of English's unique spelling system and use of vowel reduction, you can spell /ə/ as: a,e,i,o,u,y,io,ai and even nothing at all, as in the second syllable of 'rhythm'. This is a good example of how thinking of words with phonemes instead of letters can be a radically different perspective.

Subject: Music

TutorMe
Question:

What are the primary weapons of the Loudness War, and what are its victims?

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Tim C.
Answer:

Compression, equalization and sometimes distortion are used to drive up the perceived loudness of music, and are often used at the detriment of audio quality and dynamic range. Dynamic range is the difference between the quietest parts and loudest parts, and compression tends to squash those into a smaller space. Over-compressing for the sake of loudness can remove subtleties and space in music, which are very valuable assets.

Subject: Processing Programming

TutorMe
Question:

How can I create an infinite tunnel in the middle of my sketch canvas?

Inactive
Tim C.
Answer:

Create a PImage in your setup() function, let's say we call it 'img': new PImage img = createImage(screen,width,height,RGB); At the end of each draw() loop, after , set it to grab the canvas as it currently is: img = get(); Now whatever else you've put on the canvas in each loop will be stored onto img. Next, draw img at the beginning of the draw() function, but at a reduced size: int margin = 20; image(img,margin,margin,width-2*margin,height-2*margin); You now have a feedback loop which generates a tunnel of images. The larger you set 'margin', the smaller each subsequent layer is. This technique works very well for applications in which previous frames are still visible such as a simple drawing app, as interactions are able to visibly 'travel' down the tunnel.

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