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Tutor profile: Andres J.

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Andres J.
Specialized in Math, English, Reading, Social Studies, Test Prep, Sports Performance Coaching K-12
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Questions

Subject: SAT

TutorMe
Question:

How do we calculate the percent increase or percent decrease from 200 to 180

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Andres J.
Answer:

To find the percent increase or percent decrease from 200 to 180 Change 20 1 _______ = _______ = _________ = 10% starting point 200 10

Subject: Education

TutorMe
Question:

What are the impacts of learning task design, on students' situational Interest in Health & Physical Education?

Inactive
Andres J.
Answer:

A student, mover, learner and athlete choices to engage in a particular learning task reflects neither personality nor ability but is more dependent on the student's environmental stimuli and his or her perception of situational interest. Situational Interest (SI), has been used to interpret motivation in task engagement since it has been shown that high learning achievement results from a high level of student motivation and a learning environment that nurtures high motivation.

Subject: Digital Media

TutorMe
Question:

The modern global technological community and world that we live in today is surrounded and exposed to technological advances in digital media products & services. How does digital media impact the world that we live in today?

Inactive
Andres J.
Answer:

The world we live in today is populated by digital media products, and these products enable and deliver experiences in many industries, including industries that aren’t typically associated with digital media—such as health, government, and education. Digital media products can be found in: eCommerce Games – console, online and mobile Websites and mobile applications Animation Social media Video Augmented reality Virtual reality Data visualization Location-based services Interactive Storytelling Organizations that build digital media products rely on multi-skilled teams and manage those teams with business processes designed to enhance their efficiency and effectiveness. For example, making a game requires storytellers, programmers, artists, data analysts, user experience designers, project managers, and animators.

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